Tuesday, 23 October 2012

AI that does stuff! Just not very intelligently

Now with objectives, and slightly smarter units that can ignore enemies and head straight for goals, and will only chase a certain distance away from what they're defending before turning around and heading back.

Next I'm working on giving them some awareness of what's around so they can decide not to suicide into a big blog.


  1. That's oddly mesmerizing to watch..

    1. Yeah, enough that it causes problems when programming... "I'll just change this and run it to make sure it works" cut to 15 minutes later.